Next Level Environment Art with Unreal Engine

Are you Ready to Step up your Game!

Get an in-depth look at creating modular assets for games with Art Director and Principal Environment Artist Clinton Crumpler in this upcoming webinar event!

Clinton Crumpler is the founder, studio head and creative director of Dekogon Studios, an artist collaborative art OS studio. Formerly a senior look development artist at Microsoft Studios: The Coalition located in Vancouver, BC, working on the Gears of Warfranchise. He has also previously worked as an artist at Bethesda Game Studios Austin, KIXEYE, Army Game Studio, and various other contract projects with independent studios. Clinton’s primary focuses are art direction, environment art, shaders, and visual development. His experiences range from AAA, Indie, and mobile development. In 2016 he released a textbook with Sam's Publishing with a focus on game art development for Unreal engine. 

During our webinar, Clinton will share how his class can dramatically step up your game as an environmental artist.  He will show examples of former students’ work from the class that directly benefited their careers and skill sets in areas like:

  • Establishing Visual Storytelling and using Reference ​​​​​​​

  • Understanding Professional Modular Workflows

  • Trim texture usage

  • Shaders in Unreal ​​​​​​​

  • And much more!

  • Frank Cordero

    Webinar Host

  • Clinton Crumpler


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