Learning Innovation at Procter and Gamble: Experiments, Discoveries, Failures and Unlearning
In the session, you'll see how Procter and Gamble moved from a standard and solid architecture of learning and learning technologies into a more user-focused approach. By introducing experiments, from badges to the use of AI to gamification, Procter and Gamble evaluated which elements of a learning ecosystem worked best to both engage the users and impact business results. See their success stories and take away ideas to implement in your own training.
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